Even though my modeling/rendering program of choice is Blender I also work in the Source game engine.
I don't really need to explain allot here, my two followers know what I am talking about.
Here is a screenshot of a Half-Life 2 map I created a long time ago to test bounce lighting.
Its a bit dark but the point of that was to see the bounce lighting better.
Keep in mind this is old.
I also model for Source.
Mainly my mod but here's a weapon model i'm working on for TF2.
Specifically for the Heavy Weapons Guy.
Its based off a flak 38 anti aircraft gun that I stylized a bit to fit TF2's exaggerated cartoony art style.
But it still needs textures and animations.
I thought it would be a nice break from all the gatling guns.
And yes the handles are crap/place holders, but as I said its not done.